Well, we did it. My 4e group finally hit epic level. Level 21 introduces us to the whole new realm of epic adventuring.
Our first quest appears to be to hunt down and subdue the Tarrasque.
My ranger, Kataar, is as close to a munchkin character as I’ve ever played. He is a melee monster. A damage dealing dervish of demonic destructiveness. It’s sorta embarrassing how much damage he can do.
Which brings me to epic-ness…
I was expecting to see some bump in effectiveness for reaching epic level. I figured it would be more than a simple level up situation.
But I was amazed after going through the online Character Builder tool and comparing my post-epic Kataar to my pre-epic Kataar.
Basically he has gotten significantly better in every area he was already pretty darn good. The epic path he picked allows him to add a +2 to any two ability scores. Of course he picked dex and str. Plus crossing the epic boundary provides a boost to several feats just for moving from the “paragon” tier to the “epic” tier. For example, his “power attack” damage bonus goes from +6/+4 (main hand/off hand) to +9/+6. His weapon focus feat goes from +2 to +3. Etc.
The end result is that his attack modifier went from +24 at level 20 to +27 at level 21. Usually you see about a one point boost in your attack modifier per level. So in that sense moving from level 20 to level 21 is like advancing three levels in one step.
The question is going to be whether epic level encounters factor this sort of jump in, or if the AC, Attack and Damage progression is pretty linear for them. I guess I will find out.
I’ve only played a couple of characters in my 30+ year D&D career that got higher than level 12. Usually the campaigns I am in start at level 1 and peter out somewhere around level 10 or so. Playing a demigod-type character is an unusual situation for me, and it has its own entertainment value.
I am looking forward to our next session so I can see what sort of impact all these combat boosts have in, well, combat. 🙂